Ser Alden Farrow [deceased] Apr 4, 2015 3:00:57 GMT -5
Post by Ser Alden on Apr 4, 2015 3:00:57 GMT -5
Account Name: farrow
Display Name: Ser Alden
Character Full Name: Ser Alden Farrow
Birth date: 9:5 Dragon, 13 Harvestmere
Birthplace: Fourpyre Knoll, South Reach, Ferelden
Build: Athletic, generally considered to be muscled as with most active-duty templars, as a requirement for service is to remain in peak physical condition.
Marital status: Single
Hair: Dirty blonde, long enough to touch his ears and eyes if unkempt; generally brushed back.
Eyes: Light Brown, slight rim of green around the iris giving an almost hazel look, average in size and not too far spaced from his nose, they appear to be closed when he smiles.
Other: His complexion is clear and face unmarred by any scars or blemishes which is complimented by his lighter skin tone that boarders between tan and ivory in hew. His nose remains unbroken, small and hardly his face’s most dominating aspect, which is reserved for his mouth; a smile that seems to cover his entire face, filled with white, straight teeth. His ears are somewhat large for his head, often drawing jokes from his fellows, and his left lobe contains a single golden stud earring.
Weapons: Red Steel greatsword
Usual Garments/Armor: When off-duty he wears a simple white and blue robe over a white t-shirt, grey pants and brown boots/shoes. When on-duty he wears the traditional armor of a templar, steel plate over the red and gold service robes of the order. He opts for no helmet generally, preferring the unfettered access to the rest of his senses that a helmet would dampen.
Inventory: Copper symbol of Andraste on a small length of light rope, lyrium application kit and associated lyrium vials, small pack filled with rations, flint and oil, sharpening stone, A Collection of Hymns from the Chant of Light: Volume three (a small book).
Basic Skill(s): Minimal cooking, minimal trapping, minimal fishing, first aid, calligraphy, minimal drawing.
Trade Skill(s): Minimal blacksmithing, minimal bartering, minimal tailoring, languages spoken and written: Orlesian (expert), Common/Kingspeach (native), Ander (novice), Tevene (novice)
In-Game Skill(s): Combat Training, Improved Combat Training, Expert Combat Training, Master Combat Training, Survival, Combat Tactics, Improved Combat Tactics, Expert Combat Tactics
Sustained Abilities:Precise Striking, Threaten, Powerful Swings, Indomitable
Passive Abilities:Powerful, Bravery, Shattering Blows, Two-Handed Strength, Righteous Strike, Mental Fortress
Activated Abilities:Pommel Strike, Sunder Arms, Mighty Blow, Two-Handed Sweep, Cleanse Area
Alden is an idealist for the most part, believing that while mages may be some of the most dangerous and powerful beings in existence, they are still in-fact, people. While most of the order would have mages bound and gagged in a small cell without a door or window, Alden thinks that with understanding and perhaps a degree of humility from both sides, harmony can be achieved. Despite this feeling, Alden also understands, perhaps cynically, that such a thing will not happen in his life time. Quick to offer apology in response to unintended slights, perceived as such, or not, Alden has been known to avoid confrontation where possible.
Commonly sneered at by his brother and sister templars for his lack of ‘zealous dedication’ in the execution of his duties when it concerns the handling of mages, Alden has spent a great deal of time alone. Even so, his takes his role as a templar very seriously, fully dedicating his life to the teachings of the Maker and the tenets of the order as a whole. This makes him somewhat of an enigma; a dedicated knight of the Maker, devout and unwavering, but at the same time, thoughtful and autonomous and not bereft of compassion for the plight of his charges.
He learned early on his training that where fear and strength have their place, a smile and a poorly performed joke are just as useful. Capitalizing on his awkwardness, Alden came to the conclusion that not every charge needed to be beaten or cleansed, but could be easily relaxed by the display of friendliness. Ever one interested in avoiding undue hostility, Alden has drawn his sword so infrequently that many of the order joke that the giant sword is simply for show. However, when roused to violence, Alden does not shirk from his duty as a templar, entering an almost trance-like state when swinging his greatsword with murderous efficiency.
Alden Farrow was born into a devout family in South Reach, his father a butcher and his mother a housewife. He was the second son to bless the Farrow house, third overall and youngest; his brother was three years older and his sister was two. His mother was Orlesian, having come to Ferelden during the occupation and his father a native Ferelden; forcing the children to learn both Orlesian and Common with equal import. It became apparent that as time went on, Alden did not really have a place in the family as his brother was slated to follow in his father’s footsteps while his sister would be married off, leaving Alden with a bleak and obscure future as the third son.
Determined to find a path for him, Alden’s parents spoke to the revered mother of the South Reach chantry, inquiring into what future could be for the third child. The revered mother understood the family’s plight, as so many often came to her for similar guidance – and she supplied the same consultation she always had – give the boy to the Chantry and he will find a place in the Maker’s service. As devout Andrastians, the Farrow’s found this answer to be not only ideal but exceedingly pious, benefitting not only them but allowing their son to serve the Maker in a way that none of them could.
Alden said goodbye to his parents two days after his ninth birthday, the clothes on his back and a small prayer book his only possessions. He spent a week at the South Reach chantry being evaluated and tested for where he might best fit in the enormous entity that was the Chantry as a whole. The argument was made for him to receive training as a priest, but instead he was chosen as a recruit for the templars. He was sent to a secluded location, removed from the majority of society, near where the Hafter River meets the Drakon, where he began his training.
Alden was never more than adequate as an initiate, only ever excelling at his studies in the various languages taught to every young trainee. Templars are holy knights and it is expected of them to know how the world works; etiquette, customs, and various languages are taught to aspirants in order to better prepare them should they ever be sent outside Ferelden’s boarders on Chantry business. Alden also found the spiritual side to the training to be the most fulfilling, feeling as though his connection with the Maker through supplication and prayer allowed him to become an overall better templar. Where as many of the boys sent to attend the training resist their instructors, Alden found it easier not to rebel and learn what he could. After his vigil and initial lyirum imbibing, Alden was assigned his first post as a full-fledged templar: Kinloch Hold.
As with other templars Alden had been taught to fear magic, not respect it, and as such when he initially encountered mages at the tower, he was taken aback at just how human they all seemed. One case, Anders was the mage’s name, constantly tried to escape from the tower. At the time, Alden thought it odd that the man spent so much time trying to figure out a way to get away from everything that was built to keep him safe. It wasn’t until much later, that word had reached Alden that Anders had actually killed templars come to bring him back to Kinloch, two of which being men he had considered friends. Alden stopped trying to apply reason to the man’s actions, resolving to settle the matter templar to mage should he ever encounter the apostate.
Even so, Alden’s outlook on mages as a group did not change because of just one misguided and rebellious soul, he resolved to keep judgment reserved for those who had earned it. It came a shock, however, when the rebellion took the tower and many of the mages and templars he’d come to know well were either killed or worse. Fighting alongside his brothers and sisters to keep what little of the tower remained safe, Alden had to kill several of his charmed templar brethren along with mages who had become abominations; acts that haunt Alden to this day. Afterwards, he stayed on as long as it took to make the tower right again, but his change in attitude was noticed by Knight-Commander Greagoir who felt that a change of venue might help Alden’s mental state. Alden was transferred, alone, to the chantry located in Amaranthine, far removed from the circle and away from any sort of evil.
Sadly, Alden’s luck would continue down the unfortunate path it had always and he had arrived in Amaranthine just before the wave of Darkspawn attacks. Surviving the siege of Amaranthine was one more thing to plague his sleep; nightmares filled with abominations, old friends turning their blades on him, and now Darkspawn evil running rampant throughout the city, Alden soon came to think he was cursed. As the years wore on afterwards, things returned to normalcy, allowing Alden a reprieve from his continued nightmares and poor luck. That is, until apostates from all across Ferelden had heard of the Warden-Commander and his conscription of mages that were under scrutiny from the Chantry.
Alden watched, as time wore on, as the policies governing the treatment of apostates became more and more absolute and brutal. Any who resisted were either killed or captured, to be made tranquil later; a fate that Alden decided was worth than death. After watching the right of tranquility being performed on a child no more than twelve, Alden became disenchanted with the order and its practices. Templars were meant to be guardians, protectors of the misunderstood mages and the people that feared them, only to ever use violence as a last resort, not as the only resort.
Determined to return to the ideal of a protector, Alden has left the Chantry at Amaranthine with the goal to meet with the Warden-Commander; a man of power and influence who might give him the purpose he desires.